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Rubeanie
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ryzngard
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Audit each plug-in against its last release tag and, for everything that landed since, bump the version and write a CHANGELOG entry. Point every dependent at Apple.Core 3.3.0. | Plug-in | Old -> New | |-------------------|-----------------| | Accessibility | 1.1.5 -> 1.2.0 | | BackgroundAssets | 1.0.0 | | Core | 3.3.0 | | CoreHaptics | 1.3.2 | | GameController | 1.2.4 -> 1.2.5 | | GameKit | 4.0.1 -> 4.1.0 | | PHASE | 1.2.8 | | SpatialController | 1.0.6 | | StoreKit | 1.0.0 | Accessibility goes to 1.2.0 rather than the 1.1.5 set by #113, since the Audio Descriptions API is a new feature. Gaps this fills beyond the version bumps: - Apple.StoreKit and Apple.BackgroundAssets shipped in the 27.0 beta without a CHANGELOG.md. Both now have one, each a single initial release entry. StoreKit stays at 1.0.0: the API added in #112 and the Transaction.BeginRefundRequest fix in #111 both landed between the beta and now, so they are part of the initial release rather than a delta on top of it. - "Prepare for Xcode 27" raised the native deployment targets to iOS and tvOS 15.0 and macOS 12.0 and went undocumented. Now called out in every affected plug-in. This matches the floor the README already documented, so it is not a change in supported OS versions. - Every Native/*.xcconfig CURRENT_PROJECT_VERSION had drifted from its package.json, some by several releases (CoreHaptics read 1.2.4 against a 1.3.1 package). That value feeds MARKETING_VERSION and the generated Info.plist, so the binaries would have shipped mislabeled. All are now synced. - SpatialController 1.0.5 listed only stylus support, but also carried a native memory leak fix and the PolySpatial/Visual Scripting dependency removal. 1.0.5 was never tagged publicly, so the entry is filled out. - Newly documented: the GKLocalPlayer_RegisterLocalPlayerListener removal (IL2CPP link failure against the iOS 27 SDK), Apple.Core's native library warning-to-error escalation and dead shell-command removal, and the PHASEWrapper update. External contributions credited in the changelogs: - CoreHaptics AssetPickerDrawer null fix - @ilterbilguven (#47) - GameController GCController allocation fix - @HypGamesOrlando (#35) Co-authored-by: Claude Opus 5 (1M context) <[email protected]>
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Description
The Unity-to-PHASE conversion flipped the Z axis on one side only, so the rotation it produced was a mirror image.
Position was unaffected, which is why point sources sounded fine, but directional sources and oriented listeners were reflected front to back under pitch and roll.
Apply the flip on both sides so the rotation is a proper one. The matrix is transposed here because the native side reads it transposed.
Testing
Tested on device - Apple Vision Pro (visionOS 26)